Supported 3D formats

SWM format overview:

SWM is just an extension implemented to make support of the file format inside IVCon. This file extension is not the original one used for storing maps in Syndicate Wars.
Syndicate Wars is a game developed by Bullfrog and published in 1997. It is a RTS game, probably the first PC games with fully 3D world. Inside the game world, buildings and vehicles are simple 3D models.
The SWM files inside Syndicate Wars are originallly named MAPxxx.MAD. These files contains definitions of Syndicate Wars maps and buildings, and after renaming to .SWM, can be read by IVCon.


SWM file characteristics:


SWM format references and information:

Syndicate Series Unofficial Fan Site by Tomasz Lis


SWM support notes inside IVCon source code:

 Author:  Tomasz Lis
 Created: 02 Mar 2007

 Purpose:
    Reads/writes Bullfrog Syndicate Wars 3D structures format - map files
    (must be renamed to *.swm)

 Comment:
   Thanks to Marco Castrucci for his library (sw_maprd) for reading maps.

 A list of supported elements follows. Please modify if you'll enhance something.
 Format support note - reading:
 - Max vertices per mesh 65535, total vertices unlimited
 - Max faces 65535, max face order 4
 - 32767 meshes supported
 - Max materials/textures 6
 - No support for colors or alpha; one texture per material
 - Texture UV supported (per-face)
 - No camera/view support
 - No Environment support
 - No shapes/lines support
 Format support note - writing:
 - No writing supported

Copying and copyrights:
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.