Supported 3D formats

SWV format overview:

SWV is just an extension implemented to make support of the file format inside IVCon. This file extension is not the original one used for storing vehicles in Syndicate Wars.
Syndicate Wars is a game developed by Bullfrog and published in 1997. It is a RTS game, probably the first PC games with fully 3D world. Inside the game world, buildings and vehicles are simple 3D models.
There is one SWV file inside Syndicate Wars - its original name is PRIMVEH.OBJ. This file contains definitions of Syndicate Wars cars, and after renaming to .SWV, can be read by IVCon.


SWV file characteristics:


SWV format references and information:

Syndicate Series Unofficial Fan Site by Tomasz Lis


SWV support notes inside IVCon source code:

 Author:  Tomasz Lis
 Created: 02 Mar 2007

 Purpose:
    Reads/writes Bullfrog Syndicate Wars 3D structures format - vehicles file primveh.obj
    (must be renamed to *.swv)

 Comment:
   Thanks to Marco Castrucci for his great job on reworking 3D data format from SW,
   and well-written library (sw_vehrd) for reading vehicle files

 A list of supported elements follows. Please modify if you'll enhance something.
 Format support note - reading:
 - Max vertices 65535
 - Max faces 65535, max face order 4
 - 32767 meshes supported
 - Max materials/textures 6
 - No support for colors or alpha; one texture per material
 - Texture UV supported (per-face)
 - No camera/view support
 - No Environment support
 - No shapes/lines support
 Format support note - writing:
 - No writing supported

Copying and copyrights:
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.